It was utterly breathtaking--amazing I would say but the word does the piece no justice.
Somehow, Michael Spectra had managed to create four masterpieces in one.
I was beginning to think that he might be the best after all.
The holomorph was entitled "The Four Corners of the World." The landscapes alone would have generated critical acclaim. But the women raised the piece from contemporary statement to eternal treasure.
There was no question about it. Spectra liked to do women.
Conceptually the morph is absurdly simplistic. At the top of the world, which is seen by rotating the body skyward in the VR harness, fantastic snow-covered peaks reach towards the steel-blue heavens. Beasts of prehistoric times own the slopes, thunderous wooly mammoths and silent saber tooth hunters. The nerve manipulators prickle the senses with icy flashes, and the cyclic moan of the wind through the high mountain passes flood the auditory senses.
Spinning the body towards the ground so that one hangs suspended upside down reveals the equatorial zone--lush and green with venomous plants climbing over Mayan ruins. The sun dominates the red sky overhead, and the nerve manipulators raise the body temperature until you are covered with beads of sweat. Large reptiles with emerald eyes slither in and out of the shadowy jungles.
Leveling out and spinning the body to the right one sees Spectra's interpretation of the Far East.
Prayer bells and incense fill the senses, and throngs of bicyclists stream around you on the claustrophobic New Tokyo streets in an avalanche of squeaky wheels and color. Hindu temples ring the distant hills, towering portraits of the strange and mysterious pantheon of the Upanishads.
Spinning the body to the left one is greeted by the majestic American West. Insects glide and buzz around the viewer in minute choreography as eagles wheel and cry above the swaying fields. The seemingly impregnable peaks of the Rockies beckon in the scented summer breeze.
But greater than these things, and always the central element in each of the visual novellas, is the woman.