"You" make the decisions in this interactive mystery, and as Stacy stumbles into danger, it's up to you -- the reader to lead her to safety. This book can be read again and again with varying choices leading along new paths to eleven different endings.
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Stacy Knight looked forward to her week at Camp Cheer, a cheerleading camp set deep in the woods, but instead of white cabins and green lawns, the camp is dark and eerie and when Miss Helena starts shouting out rules, she sounds like a prison guard. The former national cheerleading champion’s number one rule is, "Don’t leave your cabins after lights out." But someone does. Was it brash and bossy Brooke, brooding and dramatic Lilleth, or quiet and friendly Pattisue? Should curious Stacy follow and find out?
The reader decides.
Trees lined both sides of the road, bowing their branches in a leafy tunnel. It was dark back there and much cooler. Goosebumps marched up and down Stacy's arms as she awaited the sun-splashed camp at its end.
Long minutes passed and a large wooden cabin finally appeared. A tattered American flag flew from a pole near the double-doored entrance. Beneath it, she saw a faded yellow banner bearing the words, CAMP CHEER.