When Everett wished for telekinesis, he didn't know how high was the price he had to pay.
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Everett has just purchased a Virtual Reality system called EyeShine: a visor that reflects images directly onto the cornea, overriding all senses. An old acquaintance makes its presence known once he enters VR: the spirit who gave him telekinesis. Everett is threatened by the spirit via the lips a woman inside the virtual environment: "Never try to profit personally with your ability."
Scared, Everett vows to obey.
Everett and his friend Val eventually become bored with available virtual games and Everett decides to use his telekinesis to create his own game. Val talks him into letting her friend Christy play the game and she likes it so much she sends it to a game manufacturer. Everett learns this once they are inside the virtual environment where it is too late. The spirit has them trapped. Before they can find a way out, the spirit starts killing them, one by one.
A tremendous thud reverberated down the hall when the creature threw itself against the door. Val stood and readied her weapon as Evelyn and Bill followed Ralph to the opposite end of the corridor. Val remained behind, but took small backward steps in their direction. When the creature slammed against the door again, creating a large dent in the shape of its face, Val realized she didn’t want to face the creature alone. She turned and ran after the others.
“It’s so dumb,” Bill puffed. “This is VR. That thing could just pass through the door like it was nothing, because that’s basically what it is!”
Val waited for another thud, but heard scraping instead. It was louder, closer. She looked over her shoulder to see the shadow of the creature in pursuit. It seemed to have heard Bill and taken his advice.