The story of a young mage girl, who ends up on a magickal adventure with her best friend Leon and their pet crow, to save the world from the God of Death.
Shane Maddon's Webstore
The Enchanted Series
Miriam is an orphan, and the oldest student living at Bronwyn, Academy for Young Mages. After giving up hope on ever being chosen for an apprenticeship in the land, she begins working at the schools massive library, and stumbles upon an unusual book of enchantments. With nothing better to do, she begins to practice the complicated spells, including the enchantment to create a Crow out of Magick.
Leon is an orphan, working in the Water Temple, in the beautiful snow covered city of Syuk. After discovering a secret passage to an ancient library, he spends his free time exploring its odd passages and inscriptions.
After a chance meeting between the two of them, they end up on an adventure that will take them around the world, to the lands where they were born, and where an unseen danger awaits.
-Prelude To Destiny-
~Book One of "The Enchanted" Series ~
The instructions on how to perform the spell were written below the description, and it looked as if someone had gone back and edited it with a different color of ink. Certain symbols had been scribbled out and replaced with well drawn new ones, and entire sentences were crossed out.
Miriam wasn't entirely sure if the previous owner had changed the instructions to make them easier, or if someone had tried to alter the spell completely. Miriam found a dead moth near her door and sat it in front of her. She drew symbols of protection around her on the ground with a bit of white chalk just in case the spell went awry and also on the table around the moth in case something bad happened. It was one of the spells from the book, and she easily casted the spell as if she had always known how. With the spells in place, she quickly scanned the page one last time, memorizing the original instructions and symbols, ignoring the handwritten scribble all over the page.
She closed her eyes and found the spark of her magick once again, a green blaze of fire. She shaped it in to the shape of the moth, and tried to recall every detail of that specific moth. This was called creating a vessel, the magick would recognize the vessel as the body of the creature and return life to it. She remembered It's color and shape, the pattern on its wings and even the its eyes and feelers. She imagined the magick vessel of the moth becoming one with the dead one. Afterwards she mentally drew the six symbols of life, and added them to ball of blazing light, that was the moth. With that done, Miriam added the final key symbol, the symbol of awakening. The ball of light shifted from white to a dark purple, and eventually black. Suddenly the light disappeared and the table shuddered violently, almost knocking her plants off, which were quivering and reaching out to hold on to something. Miriam opened her at eyes and peered down at the moth which was still dead, one of its wings on fire