Children’s Book Author and Illustrator, K. Michael Crawford brings to you one of Bazel Lark’s greatest unsolved mysteries in a book called “The Mystery of Journeys Crowne”- An Adventure Drawing Game.
Mr. Lark, an Archaeologist and Explorer, discovered the one Golden Key that would lead him through a series of clues in order to finally answer the mystery behind Journeys Crowne. Although, it is sad to report, Bazel was never able to solve this mystery.
In following in Mr. Lark’s footsteps, the reader must answer clues on each page in order to draw the missing elements on the page. Once the reader has completed all the pages, the mystery behind Journeys Crowne will be revealed.
Bazel Lark was the world’s foremost expert on hidden treasures and finds. He had won a number of awards for his work and was a proud member of Society of International Archaeology and Antiquities. His work touched millions and each year he created a whole new generation of Archaeologists through his teaching at Mystic Shores Community College. He was once quoted in saying, “Man always tries to bury the past and I dig it up.”
His most notable find to date was the remains of Jimmy Hoffa discovered in the Tomb of Sir Isaac Newton, which Mr. Hoffa’s remains are now on loan to the Chicago Mafia Museum. Many of his other great discoveries, The Treasure of Tabuyo and Headdress of Cleopatra’s hand servant are housed at the Bazel Lark Museum in Mystic Shores.
On the other hand, K. Michael Crawford still remains a mystery.
K. Michael Crawford brings to you one of Bazel Lark's greatest unsolved adventures in a book called "The Mystery of Journeys Crowne." In "The Mystery of Journeys Crowne," new explorers must figure out clues on the page in order to draw the missing elements on each page. Once they have completed all the clues and answered the final question, they will have discovered the mystery.
Information and a sample page is available at:
"This highly unusual picture book promises an adventure, and it delivers.
Although the author claims it is for eight years and up, I would weigh that
toward the up side. The book is a story about how to find a worthy prize; however, it requires the reader to draw many pictures along the way. It is also
filled chock full of hints in codes. Did I say codes? The way is absolutely
inundated with them. Some are easy partial substitution codes but many others are much more complex. Some have hints or solving instructions and many do not. In fact, some are not readily recognized for what they are. This book is not only fun, it is designed to stretch the readerís mind further than a rubber band.
This reviewer takes pride in working both the daily crossword and the
cryptogram in the newspaper and at online puzzle sites. I can affirm that these codes are tough. If you buy this book for a child, donít be surprised if that young person cries for assistance. Donít be surprised if you have a difficult time providing it. Many of these puzzles and clues require a wide range of cultural knowledge. Take nursery rhymes for example: at what time did the mouse run up the clock? Or, did he run down then? Try reading a sentence that, like the Hebrew language, has no vowels, which must be determined by the context of the sentence.
All that being said about its challenges, it would be a very worthwhile endeavor to work through the pages with a child and use each hard place as a learning moment. The exhilaration of solving a difficult step along the way and drawing
pictures in the space provided (or on a plain sheet of paper) that cause the
readerís visual senses to develop is well worth it. We rated this exciting
keep-them-quiet-for-the-summer vehicle a high four hearts."
Midwest Book Review
"The Mystery of Journeys Crowne: An Adventure Drawing Game" is a Bazel
Lark drawing adventure/mystery book. Appealing to creative kids age 8 and
older, this lavishly illustrated clue hunter's tome will fill hours of drawing and thinking time. Encouraging hands-on artistic talent development is what author/illustrator K. Michael Crawford does best. Readers and drawers will need a pencil, eraser, and markers or colored pencils to finish their
embellishments. Young artistic sleuths must figure out each clue/solution in
sequence, and they are encouraged to do independent research through the library or use of the internet to solve clues and make drawings. Readers agree
to have a weapon-free adventure in the beginning. They must use their
imagination to find ways to play and win the game with no weapons drawn (pun intended). Artists must also agree to Bazel's Creed, which includes "I agree
to not use anyone else's answers and to keep my quest protected from those who
wish to get there before me or I agree to kiss my mom in front of my friends."
(Did I mention I love this book?) And then there's also "I agree to do my best no matter what or I agree to eat a worm." To summarize, K. Michael Crawford may be a mystery, but he certainly understands the soul and psyche of an eight -year-old! His most appealing book will encourage and hone artistic, creative, logical, research, and self-entertainment skills, not to mention promote positive, peaceful approaches to knotty problems like thwarting would-be world dominators! "The Mystery of Journeys Crowne" is the heartfelt answer to a violent video/computer games-beleaguered parent's prayer. It is also the perfect answer to the question, "What kind of child would you like to raise?"
"If childen are constant fixtures in your gallery, consider stocking The Mystery of Journeys Crowne, an adventure drawing game by author and illustrator, K. Michael Crawford. The bookís main character, archeologist and explorer Mr. Lark, wasnít able to solve the mystery of the Journeys Crowne with the golden key he discovered. Readers answer clues and draw the missing
elements on the pages of the full-color book, unraveling a series of riddles and challenges to solve the mystery."