A boy, an island...aliens.
Feuding extra-terrestrials are a young castaway’s only hope for rescue.
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Sebastian and the Invisible Island
NOTE: This is the fourth book in a 4-book serial e-novel for young readers.
Synopses from Books 1-3...
Sebastian Linus Youngfield is sailing the world with his parents when their voyage takes a dramatic turn in the South Pacific. A massive storm blows in leaving Sebastian adrift at sea in a small dinghy. To survive the adventures ahead, he must cast fear into the depths and summon every skill learned in his young life.
Following several days adrift at sea, Sebastian makes it safely ashore a small island. But he’s not alone. Soon after befriending a flock of strange florescent green pelicans, Sebastian is forced to seek shelter and safety inside a buried spacecraft. There he discovers that the strange birds are actually Dorrgroos, an alien species from another galaxy. The friendly Dorrgroos can morph into the forms of other living creatures. But so can the Zeppendulars; an evil species of alien that occupy the larger island across the lagoon.
The feuding species of aliens have been stranded on the atoll following the crash of both of their space ships eons ago. But now the Zeppendulars have managed to uncover and repair their ship and are getting close to leaving with the only means to get back home. To make matters worse, the ‘Zepps’ have placed a cloak around the entire atoll that renders it invisible from the air or sea. The Dorrgroos survival, Sebastian’s rescue and the future of the planet earth may all rest in Sebastian’s ability to develop and execute a plan to hijack the Zeppendular’s space ship.
Book 4: The Battle for Home
Sebastian and the Dorrgroos enlist the help of a young woman named Amelia, a Polynesian warrior and other earthly creatures once held captive as morphing patterns. While the Zeppendulars are confined to their ship during a rain storm, the war party crosses the lagoon and sets up an ambush outside the Zepps’ spacecraft. When the sun returns and the evil aliens exit the ship to soak up the sun’s rays, a chaotic battle erupts. All does well for the Dorrgroos until Amelia is captured and Sebastian is left to singlehandedly save the day.
“I know you can see me, Amelia. I’ll get you out of there, I promise.”
Sebastian searches and locates a control panel near the suspension cubes. The panel contains several raised symbols, but Sebastian has no clue what they mean.
“Oh, dog poo. Now what?”
He touches one of the symbols and the empty cube below the wild boar begins to emit a yellow glow. Sebastian touches a second symbol. The yellow glow turns red and a ‘pop’ and ‘crackle’ sound immediately comes from the cube. He investigates and is horrified to find the charred and smoking skeleton of what had been the wild boar.
“Oh, geez...I cooked the pig!”
Sebastian hesitates and then touches another symbol on the panel. The cube below the flying fox begins to glow yellow. Deciding on a different sequence, he touches yet another symbol and a loud ‘thud’ coincides with a change in color from yellow to green.
Before Sebastian can reach that suspension cube, the lower glass panel retracts and the large, toothy flying fox crawls out and stretches its bat-like wings.
Sebastian points his water gun. The flying fox flaps its wings and hovers over him, snapping its sharp teeth open and closed. Sebastian has no choice but to waste precious streams of water; firing again and again until the creature turns, soars low and disappears through the doorway to the corridor.
“I do not like those things!”
Sebastian shivers and passes Amelia on his way back to the control panel. Her eyes are wide and they track him as he goes by.
At the panel, Sebastian hesitates. He finally touches a symbol and the cube below Amelia emits a yellow glow. A look of uncertainty fills his face.