Winds of Time
Winds of Time is the fictional account of Tarl Cray. A specialized covert operative, Tarl has been told he must contact the leaders of the other three breakaway territories.
He must convince them that their one-time nation must reunite in a combined defense against invaders.
To accomplish his task, Tarl has been given specific orders and a lack of rules.
America has fragmented into four unique territories. The Southeast, where Tarl is based, has built itself on scientific and medical disciplines.
Tarl is a direct product of their scientists. Drugs introduced into his body give him abilities he never realized before the breakup. Medical and scientific breakthroughs, due to the lack of government restrictions, advanced exponentially.
His first destination, the Northeast, is more or less agricultural.
However, a strong security force keeps a heavy air of oppression over the populace.
The midwestern section, relatively calm and peaceful, trades with the other territories using its vast agriculture as barter.
Its position in the former union is by far the strongest. In food, there is power.
Tarl must make contact with the governor and convince him that, with his help, he could stop the takeover.
On his trek west, Tarl discovers a cave buried deep within the mountains.
In this cave, he discovers evidence of a past civilization, on the order of eighty thousand years old. He finds machines and weapons that dwarf, yet somehow mimic the tools he has been provided.
Also, he discovers an enigmatic and wisecracking helper who helps him on his final quest before returning to the southeast sector.
The West is by far the most evil.
Degrading into a feudalistic, power-driven territory, where death and survival are an everyday fact of life.
Security forces push the populace to their limits while the governors and their families live a life of luxury.
But, an underground movement has arisen, and it is these people Tarl must enlist for help.
Unfortunately, Tarl learns too late that he has been tricked.
In addition, I have finished twelve screenplays adapted from my books and various ideas that range from drama to science fiction and animation.
Screenplays:
Rough Roads
Animation: Polar Bear City I, II, III, IV
Cold Circle
Hard Lessons
Hunter
Changes
Thera
Whispers in the Night
Legacy
To the four-part Polar Bear City, I have also written a television series bible and the first three episodes.