Arthur is thrust into an unknown world with mechanics from role-playing games. Can he survive the harsh environment and local bandits long enough to gain a foothold in this new land?
A Goddess is stirring up trouble, and Arthur happens to be the one caught up in the action. After an unfortunate encounter, Arthur is given a second chance in a new world. To his surprise, this new world has mechanics that remind him of Role-Playing Games from Earth.
He has been given a simple directive from the Goddess, to help the people of the world and spread her name. He quickly discovers this will not be an easy task. The world has been overrun with bandits, who work for the lords of the land and cause all the denizens to live in abject ruin. Can Arthur tame Dravincia and push back against these forces or is he destined to fail spectacularly and have to hope for another try?
A half-zythian bard gets caught up in an affair with the Duchess of Highlake. The Duke wants him dead and our hero is forced to flee through a forest that no one has ever returned from.
A ring of incredible power, a once noble crusade turned sour, and a supernatural storm that could change the heavens forever: J. M. Kelly's Fire of God takes a unique and exciting look at the Old & New Testament, as he chronicles the life of Joseph