This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s.
Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999.
The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer-level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.
Serial killer Ted Bundy's murders recounted from the perspective of thirty years after his execution in a Florida prison.
Brutal, compelling, with new updated facts about the case, his victims and the compulsions that drove Ted Bundy to mass murder.
Prime-Time Crime Time (600 pages) is a collection of 35 fictional crime/detective stories and the work is author Jay Dubya's 43rd published hardcover/paperback book.