The thrilling sequel to Project: Dragonslayers, it continues the saga of the unlikely Special Forces team thrown headfirst into the world of counterterrorism. Battling foes seen and unseen, they use technological advances to gain the upper hand against their enemies.
Al-Qaeda has a brand new weapon in their war of terror: a deadly unconventional explosive. The U.S. Government can’t figure out what it is, or where al-Qaeda is getting it, until two men try and help solve the mystery. Newly recruited Dragonslayer, Captain Cabbott Westmoreland, is the number one sniper in the world. Years of hunting animals and humans have sharpened his senses to amazing proportions. He must use those skills to unravel a major plot by al-Qaeda. Can he do it? Or will some personal blunders cost the lives of thousands across the globe? Time is of the essence if they are going to stop the attacks.
Lieutenant Jake Collins finds the other piece of the puzzle. His jaded, bad-boy past helps uncover the source of the explosives. Now it’s time to take the fight back to the terrorists. The team, along with their commander, Lieutenant Colonel Eagle Tryggvesson, has to coordinate with other Special Forces units and government agencies to strike a blow to the heart of al-Qaeda.
The thrilling sequel to PROJECT: DRAGONSLAYERS, it continues the saga of the unlikely Special Forces team thrown headfirst into the world of counterterrorism. Battling forces seen and unseen, they use technological advances to gain the upper hand against their enemies.
Professional Reviews
Military Writers Society of America
Mind Games, the stand-alone second installment of Project: Dragonslayers follows the Special Forces Team into Al-Qaeda territory, where they uncover the secrets of the terrorists' latest weapons of mass destruction.
In her book, Mind Games, K. Rowe successfully mixes mystery, suspense and thrills as she brings her readers along for the ride.
Mind Games was engaging; a real page-turner at times. The author expertly handled the sex scenes tastefully, ensuring honesty without vulgarity. The Sci-Fi apparel and equipment in Mind Games was credible; not at all far-fetched, and quite intriguing. The situations in which the team found themselves were authentic and riveting. There were no "escape hatch" solutions, which I appreciate. The author successfully created a realistic and fascinating substance in the explosive material. Not only does she leave her readers a tad paranoid, the plausibility of terrorists creating such a destructive tool is all too real.
Mind Games flows fluidly from armed conflicts on the field of battle to verbal and emotional conflicts at home base. K. Rowe expertly lays out the clues and solutions, but never forces them on the reader. The continuity and constant comradery of the team members may have appeared a tad improbable regarding the high stress factor of such a unique Special Forces team, but all characters were likeable and human.
Mtnman5846
Well folks I now have two of the Dragonslayer books in my E-Libary and am awaiting the publication of the next one.
I found this book as enteraining as the first(DragonSlayers)with it's fast paced action and lusty love scenes it takes you on one of the wildest rides this side of Six Flags.
Ms Rowe takes you from the jungles of South america, to the deserts of the middle east to right here in America with more action and entrige than I thought possible and throughout this book it has you wondering could this all really happen in the real world and you will find yourself going no it's not possible but then again could it?
In closing you will find that this book will touch on the drug cartels , terroriest cells and the dark world of the CIA and keep you wanting more I know I do!
In a near-future Baltimore, an unemployed bipolar journalist and a teenage hacker are the last hope for a dystopian world controlled by a giant media corporation.