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AMAZON
AMAZON
Category:
Children
Publisher: The Preservation Foundation, INC
Type: Fiction
Pages: 412
Price: $2.66 (eBook)
THE WEIRD TALE OF TONY WOODS weaves the mysteries of the East with the wanderlust of the West.
Growing up in an extended family that arrived as refugee after their nation was divided along religious lines, Tony Woods gladly accepted the challenges of life. After all, he was no ordinary next-door boy. He had lost his father at a tender age but his adventurous Grandpa filled the void and introduced the little boy to the sights, sounds, smells and mysteries of the jungle. Together they went on fishing and hunting trips in the hills and forests close to their township.
But for them the mother of all adventures began one day, just before Christmas.
A shabbily clad stranger asks Tony to be taken around the fair. The gentleman buys him a box full of strange gifts. Inside one of them is a vivid pencil sketch of a rocky valley.
Grandpa realizes that it was the ghost of his long dead friend Samson who apparently wanted to disclose some long kept secret.
Later, on a hunting trip to a place that seemed to resemble Samson’s sketch, the game they shoot disappear mysteriously.
When they return to investigate the mystery, they are sucked into a cave where a weird Flying Fox enslaved human beings and animals in a bizarre time warp, where nothing aged.
The evil Bat reduces Grandpa into a Lilliput and drops Tony into a cocoon, out of which he emerges in a semi-human insect form.
Grandpa’s ingenuity and snake-charming skills though help them escape and they trudge across the impenetrable jungle aided by mysterious gifts and many helpful animals including a Fishing Cat Felifisher and a benevolent vulture Carrioni.
Their weird experiences include the accidental resurrection of a learned Dwarf, the intended resurrections of Tony’s best friend and the long dead explorer Lambert. The Dwarf finally transports them to the door of sage Kapalin who redeems them from the Bat King’s curses through strange occult ceremonies.
Thereafter, they snare the Bat King in the web of the giant spider Nephelia and leave him to starve because no human being or weapon could kill him.
Thereafter, they discover an old airplane preserved in the enigmatic animal’s mysterious time warp and Lambert flies them on it to Yetingrilla, the ‘Island of the Yetis’ when Tortovi tells them how the Bat King was liberated by demon Vamasur sent by the Monkey-Monk Mahakopi.
At Yetingrilla they come across a 300 year-old crazy Professor Marich whose occult techniques to recreate the past rekindles Tony’s dream of constructing his wonder-city ‘Cosmonderdale’ and he secures the services of giants, demons and intelligent humanoid creatures from Kapalin’s Pagoda.
But the jealous eccentric Professor isn’t amused. He secretly raises an army of a resurrected tribe of hominids and some mysterious human beings and creatures that materialised out of a game inscribed on a cave-wall and attacks Yetingrilla.
In the end of an earth-shaking battle between the two extraordinary armies, each side comprising of strange awesome creatures and supernatural beings that could hurl extraordinary weapons, invoke magical powers and contrive incredible means, the Professor is punished for his treachery in an equally bizarre way.
A catastrophe averted, Cosmonderdale and Yetingrilla flourish with supernal, supernatural, humanoids and human beings cooperating in an exquisite display of symbiotic living.
Excerpt
Growing up in an extended family that arrived as refugee after their nation was divided along religious lines, Tony Woods gladly accepted the challenges of life. After all, he was no ordinary next-door boy. He had lost his father at a tender age but his adventurous Grandpa filled the void and introduced the little boy to the sights, sounds, smells and mysteries of the jungle. Together they went on fishing and hunting trips in the hills and forests close to their township.
But for them the mother of all adventures began one day, just before Christmas.
A shabbily clad stranger asks Tony to be taken around the fair. The gentleman buys him a box full of strange gifts. Inside one of them is a vivid pencil sketch of a rocky valley.
Grandpa realizes that it was the ghost of his long dead friend Samson who apparently wanted to disclose some long kept secret.
Later, on a hunting trip to a place that seemed to resemble Samson’s sketch, the game they shoot disappear mysteriously.
When they return to investigate the mystery, they are sucked into a cave where a weird Flying Fox enslaved human beings and animals in a bizarre time warp, where nothing aged.
The evil Bat reduces Grandpa into a Lilliput and drops Tony into a cocoon, out of which he emerges in a semi-human insect form.
Grandpa’s ingenuity and snake-charming skills though help them escape and they trudge across the impenetrable jungle aided by mysterious gifts and many helpful animals including a Fishing Cat Felifisher and a benevolent vulture Carrioni.
Their weird experiences include the accidental resurrection of a learned Dwarf, the intended resurrections of Tony’s best friend and the long dead explorer Lambert. The Dwarf finally transports them to the door of sage Kapalin who redeems them from the Bat King’s curses through strange occult ceremonies.
Thereafter, they snare the Bat King in the web of the giant spider Nephelia and leave him to starve because no human being or weapon could kill him.
Thereafter, they discover an old airplane preserved in the enigmatic animal’s mysterious time warp and Lambert flies them on it to Yetingrilla, the ‘Island of the Yetis’ when Tortovi tells them how the Bat King was liberated by demon Vamasur sent by the Monkey-Monk Mahakopi.
At Yetingrilla they come across a 300 year-old crazy Professor Marich whose occult techniques to recreate the past rekindles Tony’s dream of constructing his wonder-city ‘Cosmonderdale’ and he secures the services of giants, demons and intelligent humanoid creatures from Kapalin’s Pagoda.
But the jealous eccentric Professor isn’t amused. He secretly raises an army of a resurrected tribe of hominids and some mysterious human beings and creatures that materialised out of a game inscribed on a cave-wall and attacks Yetingrilla.
In the end of an earth-shaking battle between the two extraordinary armies, each side comprising of strange awesome creatures and supernatural beings that could hurl extraordinary weapons, invoke magical powers and contrive incredible means, the Professor is punished for his treachery in an equally bizarre way.
A catastrophe averted, Cosmonderdale and Yetingrilla flourish with supernal, supernatural, humanoids and human beings cooperating in an exquisite display of symbiotic living.
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