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William C Martell

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Member Since: Dec, 2015

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Books
· Unhappy Medium (Mitch Robertson #3)

· A Fine Upstanding Citizen

· The Shotgun Approach

· The Family's Jewel (Mitch Robertson #2)

· The Bourne Movies

· Hiitchcock: Mastering Suspense

· Followed Home

· Through The Ringer (Mitch Robertson #1)

· Hitchcock: Experiments In Terror

· Secrets Of Story: Well Told


Articles
· My First Pitch

· How To Land A Writing Gig

· Writing On Deadline

· The 100 Idea Theory

· Writing On Deadline

· Gun Crazy (1950)

· REAR WINDOW and Noir Fiction

· The Story Behind THE TERMINATOR's Story!

· Creating Suspense

· How To Be Productive

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Kindle Edition

Category:  Play/Screenplay
Publisher: First Strike Productions

Type: Non-Fiction

Pages: 175

Copyright: 
July 24, 2011
Price: $4.99 (eBook)


Where do you get your ideas? Here's a guide to finding great ideas *everywhere*!



     

Where Do You Get Your Ideas?

Your screenplay is going to begin with an idea. There are good ideas and bad ideas and commercial ideas and personal ideas. But where do you find ideas in the first place? This handbook explores different methods for finding or generating ideas, and combining those ideas into concepts that sell. Over 175 pages filled with idea generation techniques!

The Idea Bank, Fifteen Places To Find Ideas, Good Ideas And Bad Ideas, Ideas From Locations And Elements, Keeping Track Of Your Ideas, Idea Theft - What Can You Do? Weird Ways To Connect Ideas, Combing Ideas To Create Concepts, High Concepts - What Are They? Creating The Killer Concept, Substitution - Lion Tamers & Hitmen, Creating Blockbuster Concepts, Magnification And The Matrix, Conflict Within Concept, Concepts With Visual Conflict, Avoiding Episodic Concepts, much more!

Professional Screenwriter William C. Martell (19 produced films) takes you into the world of ideas and high concepts, showing you step-by-step how to find the best idea for your script.  



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Popular Play/Screenplay Books
  1. The Secrets Of Action Screenwriting
  2.  Your Idea Machine
  3. Hook 'Em In 10 Blue Book
  4. Secrets Of Story: Well Told
  5. Visual Storytelling
  6. The Trappings of Atoeinny and Cleptopu
  7. Act Two Secrets
  8. Breaking In Blue Book
  9. Shaking Up Shakespeare: A Mid Summer N
  10. The Mirchant of Venous
  11. The Legend of the Fire Monkey
  12. The Secret of the Castle
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  15. Strike A Light
  16. Walking Wounded

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Hook 'Em In 10 Blue Book by William Martell

How to hook readers in the first ten pages! From late starts to the Golfing Goat Rule!  
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Your Idea Machine by William Martell

Where do you get your ideas? Here's a guide to finding great ideas *everywhere*!  
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