Category: Fantasy Publisher: Progressive Rising Phoenix Press
ISBN-10: 1944277048
Type: Fiction
Pages: 376
Copyright: Nov 10, 2015
ISBN-13: 9781944277048
Since the creation of the world of Alastríona, the disobedient gods have amused themselves by pitting men against each other for sport, but the day is approaching when the final conflict between the gods will take place to decide the fate of the world.
Arawn, Cerridwen, and Amaethon are born on the day that the two moons of Alastríona turn red and cross paths in the sky. This is the sign foretold in the Prophecy of Airmid, signaling that the time has come for the game of the gods to end. The kings loyal to the disobedient gods commit to prevent the fulfilling of the Prophecy. Soldiers, assassins, and sorcerers are sent to find and kill the three children.
From the moment of their births, the three children are in constant danger. Orphaned while still babies, they are rescued by the elders Belenus, Tridamus, and Nemausus. Arawn, Cerridwen, and Amaethon are raised in secret to fulfil their destiny, but with no knowledge of the Prophecy or the other orphans. It is not until just before their eighteenth birthday that they are brought together for the first time and told of their role in the coming conflict between the gods.
They set out with the elders on a quest to find the Kingstone, a jewel created by the god Airmid. The Kingstone holds a secret that will either save the world of Alastríona or lead to its utter destruction. For Arawn, Cerridwen, and Amaethon, caught up in events foretold centuries before they were born, the Kingstone represents their destiny as the fate of the world rests in their hands.
They are constantly chased and ambushed on their journey. As they have to overcome the obstacles placed in their path, they come to accept and embrace their destiny. But they must learn to work together to escape from those who want them killed and to reach the Kingstone’s hiding place before it’s too late.
Born of their seeds, kingdom will rise against kingdom, one will hold great mysteries, one will turn the tide and one will not be bound. War is fought, not only on the field but also within the mind. Nothing is what it seems take nothing for granted.
Danielle and Nina are rescued from their wicked step-mother by Emma the Yellow Dream Train who takes them on adventures. When Nina learns she has the ability to speak to animals, Emma and the other trains teach her how to use it.
Lord Belmundus – The Omnibus One is a compilation of Books 11 through 15 of The Adventures of Lord Belmundus, a remarkable tale of other worlds, strange customs, beauty and warfare; and, in its grips, lands a young celebrity, who has the chaps to pla