Amborlaine Greentinker’ reality turns upside down, as the outside world forces itself into her life. She is unwittingly launched on a quest for the legendary dragon orbs. Laine must face decisions that will alter her destiny and the fate of the Realms of Xenkur.
Amborlaine knew she'd been adopted. It would be impossible to keep that a secret. Early on, it grew clear that she wasn't a Gnome. She didn't sport a bulbous nose or white hair and she outgrew her father at about five years old, though in all other senses Amborlaine was Gnomish. She ate the same food, played the same games, went to the same school and most important of all she learned the same skills-- the skills of being a Tinker.
Amborlaine Greentinker’ reality turns upside down, as the outside world forces itself into her life. She is unwittingly launched on a quest for the legendary dragon orbs. Laine must face decisions that will alter her destiny and the fate of the Realms of Xenkur.
D. W. Johnson’s epic novel of sword and sorcery is jam packed with excitement and surprises. It is a non-stop ride, filled with monsters and magic.
Since committing an environmental crime on the post apocolyptic planet Klairn is grounds for execution, investigating the guilty is quite dangerous for a Protector of Klairn.
The rookies joining the ranks of this elite core of environmental spies
A half-zythian bard gets caught up in an affair with the Duchess of Highlake. The Duke wants him dead and our hero is forced to flee through a forest that no one has ever returned from.
Deemed One of the Top 10 indie Fantasy releases of 2010 by Fantasy Book Critic, and listed in the first ever Publishers Weekly Indie Select issue, the original 235k word epic title was written in longhand in a Texas prison cell by M. R. Mathias.