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|  | | Rayne (The Dimensional Wars Origins) Story of a young thief who becomes so much more in a downtrodden kingdom.
The world of Dravincia is a squalid place. Rayne, a young thief, lives in the regional capital of Esmere. When he proves to have a special skill sought after by a special organization, they recruit him in an attempt to overthrow the people responsible for ruining the lands. But when a life-changing mission leaves him with a sinister power, he realizes he must control it, or risk becoming a villain himself.
Can Rayne manage to keep himself and his sister alive in this evil world? Will his new power be too much for him to control? Can a Goddess have more planned for him than he is aware | |  | | The Dimensional Wars: Dravincia Arthur is thrust into an unknown world with mechanics from role-playing games. Can he survive the harsh environment and local bandits long enough to gain a foothold in this new land?
A Goddess is stirring up trouble, and Arthur happens to be the one caught up in the action. After an unfortunate encounter, Arthur is given a second chance in a new world. To his surprise, this new world has mechanics that remind him of Role-Playing Games from Earth.
He has been given a simple directive from the Goddess, to help the people of the world and spread her name. He quickly discovers this will not be an easy task. The world has been overrun with bandits, who work for the lords of the land and cause all the denizens to live in abject ruin. Can Arthur tame Dravincia and push b |
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