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|  | | Chosen Too A pride of giant prehistoric cats is mutated by an extraterrestrial abductor and forced to hunt the walking apes destined to evolve into humankind on the ancient East African plains.
| |  | | Enemy Winter Second volume in the Terrath Trilogy. As the conflict between the Fellow Races escalates, sides must be taken as Fate and Destiny struggle for control of Terrath.
With Goblins staking their claim to Carallord, the Armies of Men rally to aid the beleaguered Dwarfs. But in these troubled times strength of arms won't be nearly enough to turn the tide of the Tri-Race War. Terrath clamors for a savior, only Garrich ends up lost behind enemy lines and shadowed by an unfriendly Elf.
Unaware of his ward's dire predicament Maldoch journeys deep into enemy country accompanied by his Troll bodyguard, continuing his roundup of champions. His actions draw the reluctant Gnomes into his expanding web aimed at restoring peace to the war-torn lands.
S | |  | | The Chosen One Two dinosaurs must choose between them who will resurrect an alien saviour's vanished race before a doomsday meteors crashes on Planet Earth.
The Chosen One is set in prehistoric North America, 65 million years ago. Dinosaurs still rule the Earth, but time is fast running out for them. Four light years away in a nearby star system, a massive explosion sends an asteroid on a direct collision course with Earth. The asteroid is big enough to cause an ecological catastrophe, but could it really wipe out the dinosaurs? As it approaches the Earth, a humanoid alien appears on the scene and offers one of the reptiles - the 'chosen one' - an opportunity to escape the potential annihilation of her kind. | |  | | The Long and Short Adventures of Eamon Birdsley A collection of linked stories based loosely on Alan J. Garner's own childhood. It's a hilarious and fanciful romp covering the trials and tribulations of a boy struggling to make sense of his life while dealing with everyday growing pains.
Eamon Birdsley is not your typical ten year-old boy. Cursed with a stammer, he is also blessed with a vivid imagination that sends him on wild flights of fancy, often at the most inopportune moments. From the moldy old past to the far-flung future he jumps through time amd space into alternate universes, then home again. His dizzying adventures include chasing a flying whale, racing for an alien crime boss, and blowing up a volcano!
Guessing her nephew's secret, Great Aunt Madelia confides in him that his gift is a trait unique to the Birdsley family, but only manifests in those boy | |  | | Three Times Chosen A condemned Merman quests in search of a power that will deliver his undersea people from annihilation by a race of butchering islanders.
| |  | | Wizards' Goal One reluctant hero. Two opposing wizards. Three converging prophecies. You do the math.
Ancient Troll writings foretell the emergence of a champion from the West fated to determine the destiny of the Fellow Races. Vying spellcasters strive to manipulate that ascension for their own ends.
Kidnapped as an infant and raised in the East by a retired soldier, a bewildered youth becomes embroiled in the affairs of wizards with the appearance of a strange benefactor after his foster father is brutally murdered. Cajoled by the mysterious Maldoch into accompanying him on a madcap jaunt to secure peace before Terrath is plunged into a devastating race war, Garrich finds himself |
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