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|  | | Prisoner of Time The future has fallen asleep. A majority of people spend their lives in computer-generated simulations, their bodies frozen and their minds downloaded into massive computer systems owned and operated by wealthy corporations. Morgan Asher is trying hard to forget about the pain and loss he suffered in one such simulation, but fate brings him back to the sword and sorcery world of Fantasan in search of a friend he long believed to be dead. Little does he know that a trap awaits him, set by the mad sorceress, Josie Johansen, a woman who blames him for the death of their mutual friend. Morgan soon finds himself in over his head, lured into a trap that threatens to make him a prisoner of time itself, yet when Satan-incarnate makes his presence known it shall certainly make for some strange bedfellows.
Read the first chapter for free, and then buy the rest of the story!
| |  | | The Guns of Mars As science-worshipping totalitatians seek to overtake Mars, a defiant patriot stands alone against a corrupt system in THE GUNS OF MARS.
Morgan Asher never wanted to be part of the Martian colonization effort, but agrees to leave Earth for Mars to fulfill his wife's lifelong dream. After arriving on the Red Planet, Morgan discovers a sinister plot: Scientific Fundamentalists (Scifes) have infiltrated all levels of colonial society, and they hold a deadly weapon in their arsenal—one capable of rewriting a person's thoughts and desires.
Out of time and out of luck, Morgan must find a way to expose the enemies of liberty before their conquest of Mars is complete.
| |  | | The Rogue Investigations Zachary McCain and John Rage are two men with a single mission, to uncover the truth behind the paranormal at all cost. Whether it be aliens, ghosts, vampires, or magic; they will not rest until they discover the truth. For every logical explanation they uncover, another mystery presents itself, and with each investigation they find themselves wondering if it will be their last, for death lurks at every turn. Dare to explore the unknown with "The Rogue Investigations."
Read the prologue for free at the official webpage! | |  | | Virtual Wiles In a future where humanity has lost its purpose and people live their lives within virtual simulations, one man must challenge reality.
In a computer-generated world of Fantasy, where popular mythology and sword and sorcery come alive, Morgan Asher faces his own prejudices against virtual reality, while battling ruthless bandits and deceptive Mages in an attempt to free his cousin, who is trapped within the program. With the aid of program veteran Rheena Liszt, Morgan uncovers more about virtual reality than he ever believed possible, and is challenged with one of the greatest moral dilemmas in history, with the fate of two worlds in the balance.
When fiction becomes reality, the game grows deadly!
Join the adventure that is...
Virtual Wiles!
{Note: The following excerpt appears in Chapter 10 of "Virtual Wiles."}
font size="2">Chores were split evenly every day. They alternated on necessary jobs; the day Morgan dealt with the animals, Rheena would cook and keep the fire going, then they switched./font>
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They took turns milking the six cows in the barn, and Morgan was yearning for an electric milker every other day, when his turn came around. Rancher he may have chosen to be, but things were never so primitive in the day and age he had initially chosen to ranch. Here, he |
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Suite 16
by Jay Dubya
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Suite 16 is a collection of sixteen sci-fi/paranormal novellas and the book represents author Jay Dubya's 38th published work, presented in hardcover, in paperback and in Kindle and Nook e-book formats. |
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