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|  | | Devolve Daring to leave everything behind and move to New York City, David Merchant finds himself teetering on the edge of oblivion. Utterly alone, he soon sinks into a depression that threatens to swallow his soul. When blind chance puts David on a subway car bound for a place unlike any he has ever seen, in a time that has never been, he is thrust into a landscape filled with horrors from the very darkest corners of his grimmest nightmares. When he finally discovers what the diabolical lords he encounters ultimately want, it may be too late to stop them...
Daring to leave everything behind and move to New York City, David Merchant finds himself teetering on the edge of oblivion. Utterly alone, he soon sinks into a depression that threatens to swallow his soul. When blind chance puts David on a subway car bound for a place unlike any he has ever seen, in a time that has never been, he is thrust into a landscape filled with horrors from the very darkest corners of his grimmest nightmares. When he finally discovers what the diabolical lords he encounters ultimately want, it may be too late to stop them...
| |  | | Revenant - Book One: Dawn of Destiny Following the cataclysmic Darklands War, the world of Arioc teeters on the edge of destruction. The bitter feud between the two Gods - - Zythra and Bazulbax - - continues to escalate. As mortal kind faces extinction, one last great hope remains for peace. The ancient prophesies of the Querenthians, a race of beings long believed extinct, foretell the coming of a great warrior whose destiny is to end the War of the Gods forever.
Gods at war... Old prophesies revealed... One hope for the world... br />
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Following the cataclysmic Darklands War, the world of Arioc teeters on the edge of destruction. The bitter feud between the two Gods - - Zythra and Bazulbax - - continues to escalate. As mortal kind faces extinction, one last great hope remains for peace. The ancient prophesies of the Querenthians, a race of beings long believed extinct, foretell the coming of a great warrior whose destiny is to end the War of the Gods forever. br />
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Michael Tearzayne, a young orphan, is taken in and trained by the | |  | | The Demon Hunter's Apprentice In the city of Hell's Crown, legendary Demon Hunter Cain Stoddard was infected by an ancient evil. The apprentice he left behind - a first rate scoundrel, a second class cheat, a third rate braggart, and a fourth rate drunk - must put aside his foolish pastimes to rescue his oldest friend.
In the city of Hell's Crown, legendary Demon Hunter Cain Stoddard was infected by an ancient evil. Stumbling from the city, he fled north, seeking the desolation of the Old Kingdoms. There, he hoped to find the means to expel the wickedness living just beneath his skin.
But this is not Cain Stoddard's story. This is the story of the apprentice he left behind. A first rate scoundrel, a second class cheat, a third rate braggart, and a fourth rate drunk, Liam Gulban has been called many things. No one has ever called him a hero. Now, Cain Stoddard's young student must put aside his foo | |  | | The Demon Hunter's Apprentice - Book Two: Tombs of Bahbala Leaving Chapel's Rest and the port of Albora behind, Liam Gulban sets sail for the ice-choked city of Bahbala to continue his search for Cain Stoddard. On the way, Liam will encounter terrible old friends, brainwashed villagers, bloodthirsty druids, and at least one grisly horror the likes of which the world has never seen. Perceptions will be shattered, dark fears will be confirmed, and wicked terrors will be uncovered in the Tombs of Bahbala.
Leaving Chapel's Rest and the port of Albora behind, Liam Gulban sets sail for the ice-choked city of Bahbala, in hopes of finding his missing mentor, Cain Stoddard. On board the imperial warship i>Vindicator/i>, the demon hunter wrestles with his own demons as the ship sails the black waters of the Sounding Sea. The constant threat of Leviathan attacks, the riddles of a god, and the haunting rumors of an island ruled by a madman imperil the ship at every turn as it nears its final destination.
But the dangers of the Sounding Sea are not all that Liam has to fear. The Elder Gods h | |  | | The Hands of Aldulan - Book One: Kingdom of the Necromancer Nearly one-thousand years after his death, the dire mistakes of the great wizard Aldulan have borne their hideous fruit. Demons from the depths of the world of Arioc have clawed their way to the surface, vowing to invade the land of Termeydiun.
Nearly one-thousand years after his death, the dire mistakes of the great wizard Aldulan have borne their hideous fruit. Demons from the depths of the world of Arioc have clawed their way to the surface, vowing to invade the land of Termeydiun.
Suggradath, King of Demons, with a voracious appetite for human suffering, musters an army of hellspawned soldiers to smite mortal-kind from the face of the planet once and for all.
Arioc’s only hope, a motley band of wizards, warriors, thieves, and plainsmen like the ranger Gadras, stand between mortal-kind and the onslaught of the | |  | | The Hands of Aldulan - Book Three: Heart of Malifess Beaten and bloodied, the Holders leave the Isle of Dusk behind. On the cusp of defeat, their only hope rests on a daring rescue attempt in the city of Eyeshorn.
Meanwhile, Suggradath leads his army closer to victory. Soon, they will come to the capitol city of Tur-Loghan. Once there, the fate of mortal-kind will be decided once and for all.
Blood will swell the rivers. Smoke will blacken the skies. Entire nations will burn...
None will be left unscathed in this thrilling conclusion to The Hands of Aldulan Trilogy....
FROM CHAPTER ONE:
Suggradath bucked himself up from his battered knees with a rumbling groan. On his tremulous legs, the King of Malifess swayed back and forth as his black blood coursed down his armor-plated body.
Little by little, the fog of war dispersed around him. Soon, only incorporeal fingers of dust remained behind, stretching and reaching before breaking apart like the frail gossamer of a spider’s web.
"What have I done?" Suggradath hissed, trying to focus his bleary eyes. He found it difficult to stand upright, almost not worth the effort. Gritting his po | |  | | The Hands of Aldulan - Book Two: The Isle of Dusk Fearful of the future and haunted by the past, the Holders set sail for the Isle of Dusk. As they leave the capital of Tur-Loghan behind, an ancient enemy is reborn in the city of Eyeshorn. Fed the blood of innocent children, Count Dilgreshar rises from the grave. His only desire? To exact revenge upon his niece, Ang Saroth…
Meanwhile, an army of demons launches its campaign to obliterate mortal-kind. Families, cities, and entire nations will be slaughtered unless the brave Holders succeed in their quest to recreate the infamous Clock of Aldulan.
At last, Dilgreshar stood above the corpses that littered the floor, clothed only in a sticky film of blood. Covered in hulking muscles and with a head crowned in a flood of long black hair that fell to the middle of his back, the beastly count struck fear even into the heart of his wife.
“Shai’larun,” Zabax Dilgreshar laughed, watching the last of the skin on his forearm squirm back into place. “You welcome me back to life with a meal fit for an emperor.”
The woman slithered up beside her husband, coiling herself on the floor at his feet. She craned her neck up to look at | |  | | Treasures of the Old Quarter In this standalone adventure in the world of The Demon Hunter’s Apprentice, Sasha Aiden, chosen champion of Aia, Goddess of Earth, searches the city of Gothra for the Gemstones of Life and Death. Prophesy hints that these gemstones will factor heavily into the final conflict between the Champions of the Eleven and Djall, but their true purpose has yet to come to light. In the dreaded Old Quarter, Sasha will face animated gargoyles, nefarious traps, voracious beasts, and an enemy born across the stars. Dark secrets will come to light, new beasts will be discovered, and innumerable perils will be overcome in Sasha Aiden’s quest for the Treasures of the Old Quarter.
The wicked god Djall clamors to return to the land of the living, his eternal dream of revenge against Aerta’s pantheon nearly within reach. The world’s only hope rests in the hands of the Champions of the Eleven – individual mortals that have been chosen by the gods to preserve the delicate world that Djall’s exile has created. Alas, Djall has champions all his own, and some of his minions lurk even in the ranks of the chosen champions of Aerta’s pantheon....
p jquery1288614116125="22">In this standalone adventure in the world of i>The Demon Hunter&rsqu |
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