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Mike D Raymond

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Member Since: Jun, 2007

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Books by Mike D Raymond: sort alphabetically, sort by date
Beyond This
 Kindle Book $2.99 

The book explores my concepts of the Universe, Mankind, and our Souls.

This is not about religion, but rather the spiritual concepts of my belief. Everything cycles, the seasons, the cycle of life, the moon circles us, the Earth circles the sun, and so I think we are recycled too. 
Close The Atlantic World War Three

This is a board game depicting a new battle of the Atlantic. NATO vs Russia.

This is a game of modern naval combat; the focus is mainly on convoy operations. Additional scenarios introduce rules for battle in the Baltic Sea and the Mediterranean. Ground battle is abstracted, although air and missile strikes against the front lines are introduced in the third scenario. The three scenarios can be combined to depict a full WW3 war all across Europe. The time-frame of the game is NOW, 21st Century, beginning in April to September, as decided by a D6 die roll. October brings increased chances of hurricanes which will seriously hamper operations.
Companion Rule Variants For Submarine Games: The Hunters The Hunted Silent

A collection of variant rules for the submarine board games The Hunters, The Hunted, and Silent Victory.

This work contains 23 separate rule sets for addition to the exciting and challenging solitaire games that are mentioned in the title. These games depict patrols by individual WW2 submarines. The player can use my variant rules to enhance play and realism of the game play.
Comsubpac The Game

Rules for solitaire game of WW2 submarine command. Rulebook only.

This set of rules is complete and playable, needing only the addition of dice. The player begins commanding a Subron of 6 US Submarines in WW2. Successful operations will result in promotion, eventually to Admiral commanding all submarine operations in the Pacific Ocean. In addition to the general rules, many optional rules are included to enrich gameplay experience.
FLYING COLORS VARIANT RULES

The base game is a table-top game of Napoleonic era sailing ship battles. My rules add random and real events to enlarge player experience and enjoyment.

These variant rules provide additional play options for not only FC, but for all and any Age of Sail board games. For small action games, like Close Action, historical context is added from other Operational and Strategic games. The players have a better understanding of the world they are 'living' in and the possibility of Random Events from that outside world to make life interesting.
Global Conflict - Master Rules

Wargame rules for combining results of your board, miniatures, and even video games into a massive 'Umbrella' game. The whole thing is made up of optional rules.

These rules are suitable for any era. They are an overview game of Command & Control, Logistics, and Combat rules for land, sea, and air. Play can be solitaire or with friends. Even a gaming club or group could easily make use of some or all of my concepts. 
How To Find, Make, And Keep Friends
 Kindle Book $2.99 

Suggestions of ways to turn casual acquaintances into friends and also keep them long-term.

How many people do we pass by every day without a word? How many co-workers do we take the time to chat with? Do you know your neighbors? Do you speak to the mail delivery person, the bus driver, the cashier, like they are real people? If you do, you are a rare bird. Most people ignore each other much of the time. Stop doing that!
I Did Stuff
 Kindle Book $2.99 

A compendium of all the texts that I have submitted to Author's Den in the past. I created an E-Book of it.

The contents include my stories, articles, and poetry. The concept of the book is to encourage both the taking of Creative Writing classes and the taking of chances. Spontaneous writing is like ad-lib to actors. Given a topic, write.  
NATO Air Commander - Expansion - Variant Rules

The base game depicts WW3 in the 80s. My expansion updates to the current century and enlarges NATO to modern membership.

The base game depicts WW3 in the 80s. My expansion updates to the current century and enlarges NATO to modern membership. The original rules are one-sided, NATO, and play in solitaire mode. My rules allow for the Russians to also fly air missions. The game can now be played by two players or solitaire.
So Let It Be Done Write That Book
 Kindle Book $3.99 

Suggested method to write a book, fiction or non-fiction. Easy approach.

The idea is to get going. I suggest that the reader just write the story and worry about the hard stuff later. By write the story or book, I mean do it in single sentences, start to finish, before getting into the scene setting, dialogue, character building, and so on. Read the E-Book for more details.  
We The People
 Kindle Book $4.99 

Terrorists or Alien Invasion?
Nuclear bombs going off around the world.
Demands are received.

ARE WE READY ? Dozens of cities worldwide are destroyed by nuclear bombs. Economies crumble and governments are scrambling. A group calling themselves 'The People' demand that all militaries disband and disarm. Cliff Tanner, CIA, is in a race against time to find the group responsible because governments have started to comply. Instead of terrorists, he uncovers a covert plot by aliens to prepare the earth for invasion. Can the governments of the earth put aside suspicion, politics, and rivalries in time to unite against a common foe? Can what is left of

My Wyoming Journal by Pamela Ackerson

Personal journal for you to fill in the blanks with tidbits and trivia about Wyoming  
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  8. Raggedy Ann and Andy: Johnny Greulle's
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My Kentucky Journal by Pamela Ackerson

Kentucky Journal with trivia and tidbits about Kentucky  
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