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|  | | The Book of The Isles of the Sun: A Nautical Campaign Setting The Isles of the Sun is a d20 campaign setting with a nautical flavor. The Isles feature a victorianesque imperial society on the brink of major change and potential upheaval.
span style="color: rgb(51, 51, 51); font-family: Arial, sans-serif; font-size: 14px; line-height: 22.399999618530273px;">The Isles of the Sun is a d20 campaign setting with a nautical flavor. The Isles feature a victorianesque imperial society on the brink of major change and potential upheaval. The book gives GMs and players everything they need to adventure in the isles, including new races, prestige classes, spells, magic items, feats, detailed information about Isles society, and hundreds of years of history. Mixed into the guide are tidbits of GMing wisdom from the author's over | |  | | Zeta Disconnect An agent with no Past.
A second chance to save our future.
span style="color: rgb(51, 51, 51); font-family: Arial, sans-serif; font-size: 14px; line-height: 22.399999618530273px;">Agent Z-4Q, of the Timeline Corrections Office has been sent into a broken, war-torn future on a seemingly routine mission. Each time he takes one of these missions, he is forced to forget everything about himself and his previous time with the organization, leaving him only with his training and the image of a pair of beautiful brown eyes, seared forever into his mind’s eye. When he learns that he is the TCO’s only remaining agent, and that the organiz |
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Angels Keep Watch
by Randy Gonzalez
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Let yourself take on a sexy adventurous read, walk on the sensual dark side of human adventure through the shadows of your mind. And, challenge your senses of the normal versus the paranormal, and the abnormal. Accept the quest, get onboard and disco |
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