The Isles of the Sun is a d20 campaign setting with a nautical flavor. The Isles feature a victorianesque imperial society on the brink of major change and potential upheaval.
The Isles of the Sun is a d20 campaign setting with a nautical flavor. The Isles feature a victorianesque imperial society on the brink of major change and potential upheaval. The book gives GMs and players everything they need to adventure in the isles, including new races, prestige classes, spells, magic items, feats, detailed information about Isles society, and hundreds of years of history. Mixed into the guide are tidbits of GMing wisdom from the author's over 20 years of GMing experience. Compatible with any d20 System rules set.
Professional Reviews
Brian Ambrozy of Icrontic.com says...
“...A tremendously well-developed campaign world, filled with distinctive and memorable personalities, solid and believable geo-politics, intrigue, mystery, dangers, and wonders. The mythology and background is fascinating and fantastic. This place is a joy to run adventures in.”
Corporal Travis dreamed of partnering with a police dog, but Fate handed him a faery and something unexpected instead.. As his normal world spirals into chaos, he is thrust into a centuries-old conflict with stakes higher than he ever imagined.
A gripping crime thriller for fans of fast twists, dark secrets, and adrenaline-fueled suspense
A mobster with a broken memory---A stolen fortune hidden for 15 years.
Mack Peters is about to play A Risky Game—and the next move could get him killed.
Secrets Lurking in Pinecrest is a romantic mystery with a series of puzzling events.
Mike Armstrong, a ruggedly handsome Forest Service Law Enforcement Officer, returns home to Pinecrest to work at the Ranger Station.
Mary Howard is the dil