The Isles of the Sun is a d20 campaign setting with a nautical flavor. The Isles feature a victorianesque imperial society on the brink of major change and potential upheaval.
The Isles of the Sun is a d20 campaign setting with a nautical flavor. The Isles feature a victorianesque imperial society on the brink of major change and potential upheaval. The book gives GMs and players everything they need to adventure in the isles, including new races, prestige classes, spells, magic items, feats, detailed information about Isles society, and hundreds of years of history. Mixed into the guide are tidbits of GMing wisdom from the author's over 20 years of GMing experience. Compatible with any d20 System rules set.
Professional Reviews
Brian Ambrozy of Icrontic.com says...
“...A tremendously well-developed campaign world, filled with distinctive and memorable personalities, solid and believable geo-politics, intrigue, mystery, dangers, and wonders. The mythology and background is fascinating and fantastic. This place is a joy to run adventures in.”
The Fight Begins!
Retired! New start! Murder!
Todd, detective lieutenant, has retired from St. Louis, Missouri and has moved to Ford Valley, Arizona. When Todd’s ex-wife is killed in a car accident, Todd fights for custody of his teenage
It takes you to a dark place in the company of two of New York's finest detectives as they go the extra mile to bring a sadistic serial killer to justice.